Text & Photos:
Julie Schwietert Collazo
Let’s just cut right to the chase: I don’t adore the newly renovated Cooper Hewitt Smithsonian Design Museum, which seems like an absolutely terrible and unkind thing to say since the museum has been closed for three years, undergoing a meticulous $91 million once-over.
As I walked away from Tuesday morning’s media preview of the museum, which will reopen to the public this Friday, December 12, I searched for the right word to describe why such an ambitious project left me feeling so dissatisfied. The word is: incohesive. Among the 726 objects on display, there are some compelling ones, including Abraham Lincoln’s funeral pall and pocket watch, a pair of Toscanini’s pants, and–coming up to the present century–Damian Ortega’s most impressive installation of tools, “Controller of the Universe.” There’s also the Hansen Writing Ball and a Comstock Knitter, both of which are glorious representations of 19th-century industrial design.
But for every “Ooh” “Aah,” “Weren’t those the glory days of design?” object, there’s one that feels a little out of place, either “Too soon, too soon” (ie: the iPhone and MacBook Air) or boring because of its predictability and ubiquity in other museums (I’m looking at you, Zig-Zag and Vermelha chairs). Mostly, though, the collection as it is presented feels incredibly disjointed, the attempt to be representative yet selective not even cohering well within discrete exhibits, and far less across and among them.
That’s not to say I’m unswayed by the Cooper Hewitt’s new charms, however. I’m impressed by the effort and (most of) the execution of the museum’s new hands-on interactive elements, as well as the places in the museum where exhibits try to explain how design is relevant to daily life. The Cooper Hewitt has always excelled in this regard; its 2007 exhibit, “Design for the Other 90%,” was exceptional. When Cooper Hewitt’s good, it’s good. But that’s precisely what makes the “Meh” parts so disappointing.